is a downloadable Samsung application empowering users
to unleash their creativity with scene-creation tools to design immersive and playful experiences in augmented reality. This project was aimed at defining the future Product Vision and proposing innovative features to elevate the user experience.
CLIENT : Samsung R&D, India + Samsung Electronics, South Korea (2021)
KEYWORDS : Augmented Reality, Market Research, User Insights, Vision
🎨 Unvelling the Canvas
The AR Canvas Vision project was carried out as a part of the Innovation Team within the Camera and Visual Experience CX Department at Samsung R&D Institute India, Bangalore in collaboration with the Visual Intelligence Engineering department, Product Management team and the Experience Planning Group at Samsung Headquearters in South Korea.
The AR Canvas mobile application leverages AI Vision and Persistent Anchor technologies to deliver an engaging location-based AR spatial creation experience enabled through AR creation tools such as 3D brushes, 3D text, gifs, stickers and more. It encourages artistic experimentation by allowing users to design and anchor space scenes, leave spatial messages and revisit their anchored creations.
The project goal was to employ user research and design-thinking driven insights
in order to devise the Product Strategy and Vision and propose Next-Gen Features
that would make the experience more immersive, enjoyable for the target audience.
💡User Insights
🔎 Market Research
The existing AR platforms, products and services by competitors and third parties in the market were studied and mapped in terms of their key features, user experience, user values, audience reach and overall product proposition.
This included analysing applications such as: Snapchat, Apple‘s AR Kit, Adobe Aero, Google’s AR Core, Spark AR, Niantic, Lego AR Studio, Just A Line, Slapstick, SuperYou by Universal Everything, Weird Cuts, Weird Type, Word Vomit 3D, BBC’s Civilisation AR and IKEA Place. At the end of the research and analysis, they were classified against the three braoder categories that were identified - Create, Share & Play